BEYOND A BROKEN SKY.

Independent worlds. Character-driven games. Uncertain futures.

VOIDSCAR is a narrative science-fiction skirmish game about desperate crews, unstable territory and what humanity is prepared to sacrifice in order to survive.

THE SKY DID NOT OPEN. IT FAILED.

Civilisation survives beneath wounded heavens, held together by failing infrastructure, political necessity and the work of people sent where sensible people refuse to go.

Beyond the safe boundaries lie Scar-touched ruins, abandoned installations and territories where distance, matter and memory no longer behave as they should. Recovery Crews enter these places under contract. Some return carrying the impossible. Some return changed. Some do not return at all.

VOIDSCAR places a small crew in your hands and asks what they will risk for survival, profit, loyalty or something still worth believing in.

FRAMEWORK / 00

A WORLD BUILT TO BE INHABITED

You are not meant to understand everything.

VOIDSCAR is deliberately told in fragments: damaged histories, uncertain truths, isolated worlds and questions with no single answer.

01 / THE GAPS

WE LEAVE THINGS UNRESOLVED.

The setting gives you tensions, places, rumours and possibilities rather than a definitive answer to every mystery. You are not expected to memorise a fixed canon before you can begin.

02 / YOUR TABLE

YOU DECIDE WHAT FILLS THEM.

Build crews with histories. Turn contracts into campaigns. Follow characters beyond the battlefield. Use the framework to tell stories the book could never prescribe for you.

We provide the world, its tensions and the systems that govern play.What becomes true at your table is yours.

INSIDE THE RULEBOOK

WHAT KIND OF GAME IS VOIDSCAR?

SMALL CREWS. DANGEROUS CONTRACTS. LASTING CONSEQUENCES.

VOIDSCAR is a narrative tabletop skirmish game designed around compact forces, meaningful decisions and battles that become part of a continuing story.

Build a crew. Accept contracts. Enter unstable territory. Recover what you can. Live with what follows.

The rules are supported by a developed science-fiction setting, contract-driven scenarios, campaign progression and an armoury built for distinct fighters rather than anonymous ranks. The world is there for players who want to explore it, while the game remains direct enough to reach the table without a library of additional books.

VOIDSCAR crew creation rulebook page
BUILD YOUR CREW
VOIDSCAR armoury rulebook page
EQUIP FOR THE CONTRACT
VOIDSCAR contracts rulebook page
TAKE THE JOB
Narrative sci-fi skirmishesCompact crewsContract scenariosCampaign consequencesMiniature-agnosticOne core rulebook

THE CURRENT EDITION

VOIDSCAR Beta Rulebook digital edition

VOIDSCAR · BETA RULEBOOK 1.0

ENTER THE BROKEN SKY

THE WORLD
AS IT EXISTS
TODAY.

The complete current edition of VOIDSCAR: a dense, narrative science-fiction skirmish game and world-building framework, delivered as a digital rulebook.

FORMATDIGITAL PDF
EDITIONBETA 1.0
LENGTH102 PAGES
DELIVERYIMMEDIATE DOWNLOAD
PRICE£299.99

Personal-use licence

DIGITAL PRODUCT ONLY.No printed book or physical goods will be shipped.
Secure PayPal checkout · £299.99 GBP
PURCHASE / 01

BUY WHAT EXISTS NOW.

Your purchase is for the current VOIDSCAR Beta Rulebook PDF described above. It supports Morrow Vale Studios and the work already invested in the project, but it is not an investment, preorder, subscription or promise of future development.

New editions, additional material, commissioned artwork or physical publication may be pursued where support and resources make them possible. None are guaranteed or included unless expressly stated.

Your statutory consumer rights are unaffected.

The Road Ahead

A FINISHED BETA. AN UNFINISHED HORIZON.

VOIDSCAR began as a passion project: a world built because we wanted it to exist and a game made to carry that world onto the tabletop.

The beta rulebook is the real, playable result of that work. From here, the direction of travel depends upon the audience it finds and the support it earns.

1

PASSION BECOMES A WORLD

VOIDSCAR was written, developed and assembled independently, with its setting and game designed together from the beginning.
2

THE BETA ENTERS THE WILD

The current rulebook puts the complete beta into players’ hands: something to read, play and make their own.
3

SUPPORT BECOMES CRAFT

Revenue from the project helps support continued production and may contribute towards professional illustration, editing, expanded material, physical prototypes and eventual print development.
4

THE FUTURE REMAINS UNWRITTEN

Our ambitions extend beyond the beta, but ambition is not a guarantee. Some plans may change, take time or never become viable. Every purchase supports the possibility of more without being sold as a promise of it.

Frequently asked questions

  • IS THIS A PHYSICAL BOOK?
    No. VOIDSCAR is currently supplied as a downloadable digital PDF. Nothing will be posted to you.
  • IS THIS A COMPLETE GAME?
    It is a complete beta rulebook containing the current setting and systems required to play. The beta label reflects its independent release status and the possibility of later refinement—not a promise of future updates.
  • ARE MINIATURES OR ACCESSORIES INCLUDED?
    No. The purchase contains only the digital files explicitly listed on the product page. Miniatures, terrain, dice, measuring tools and other tabletop materials must be supplied separately.
  • DOES MY PURCHASE INCLUDE FUTURE EDITIONS?
    No future edition, expansion, update or physical release is guaranteed or included unless it is explicitly added to the product description.
  • WHAT DOES MY PURCHASE SUPPORT?
    It supports Morrow Vale Studios and the work already invested in VOIDSCAR. Continued support may help fund professional illustration, production, expanded material and investigation of a physical edition, where viable.